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To graduate with the Master of Arts in Creative Technology, students must successfully complete a minimum of 40 semester credits with a cumulative GPA of 3.0 or higher. The program usually spans 3 trimesters of 14 weeks each within a total of one academic year.

Sample sequence of courses for MS in Computer Science.
TrimesterModule CodeModule TitleCredits
Trimester 1DT 5001Art Skills Session I1
DT 5300Digital Production Pipelines3
DT 5600Scripting for Animation Production3
DT 5710Procedural Art and Simulation I3
DT 5810Emerging Technologies Project4
Sub-Total Trimester 114
Trimester 2DT 5002Art Skills Session II1
DT 5012Survey of Media and Art3
DT 5602Creative Elective:
Game Engine I
3
DT 5620Open Elective:
Production Tools Pipeline
3
DT 5811Studio Project I3
Sub-Total Trimester 213
Trimester 3DT 5003Art Skills Session III1
DT 5712Creative Elective:
Procedural Art and Simulations II
3
GEN 5001Pathway Elective:
Creative Leadership & Entrepreneurship
3
DT 5812Capstone Project6
Sub-Total Trimester 313
Total for 3 Trimesters 40

Creative Electives List

  • DT 5040

    Music and Sound Design

  • DT 5500

    Visual Effects I

  • DT 5200

    Shaders, Materials and Lighting

  • DT 5711

    Procedural Materials

  • DT 5621

    Pipelines, Performance and Optimization

  • DT 5631

    VEX Coding

  • DT 5602

    Game Engine I

  • DT 5713

    Destruction Simulation

  • DT 5712

    Procedural Art and Simulations II

  • DT 5501

    Visual Effects II

  • DT 5400

    Rigging I

  • DT 5401

    Rigging II

  • DT 5700

    Procedural Terrain

  • DT 5100

    Compositing

  • DT 5201

    Lighting

Pathway Electives List

  • GEN 5010

    Pedagogy for Digital Media

  • GEN 5001

    Creative Leadership & Entrepreneurship

  • GEN 5020

    Production Management

  • DT 5620

    Production Tools Pipeline

Open Electives List

  • DT 5040

    Music and Sound Design

  • DT 5500

    Visual Effects I

  • DT 5200

    Shaders, Materials and Lighting

  • DT 5711

    Procedural Materials

  • DT 5621

    Pipelines, Performance and Optimization

  • DT 5631

    VEX Coding

  • DT 5602

    Game Engine I

  • DT 5713

    Destruction Simulation

  • DT 5712

    Procedural Art and Simulations II

  • DT 5501

    Visual Effects II

  • DT 5400

    Rigging I

  • DT 5401

    Rigging II

  • DT 5700

    Procedural Terrain

  • DT 5100

    Compositing

    • DT 5201

      Lighting

    • GEN 5010

      Pedagogy for Digital Media

    • GEN 5001

      Creative Leadership & Entrepreneurship 

    • GEN 5020

      Production Management

    • DT 5620

      Production Tools Pipeline

Start Your Application

Ready to move your education forward?

Contact our Admissions office at: admissions.sg@digipen.edu

 
 

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