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To graduate with the Master of Arts in Creative Technology, students must successfully complete a minimum of 40 semester credits with a cumulative GPA of 3.0 or higher. The program usually spans 3 trimesters of 14 weeks each within a total of one academic year.

  • Art Skills Session I

    1 Credit

  • Digital Production Pipelines

    3 Credits

  • Scripting for Animation Production

    3 Credits

  • Procedural Art and Simulation I

    3 Credits

  • Emerging Technologies Project

    4 Credits

  • Art Skills Session II

    1 Credit

  • Survey of Media and Art

    3 Credits

  • Creative Elective

    Choose one from the listed courses below.

    3 Credits

  • Open Elective

    Choose one from the listed courses below.

    3 Credits

  • Studio Project I

    3 Credits

  • Art Skills Session III

    1 Credit

  • Creative Elective

    Choose one from the listed courses below.

    3 Credits

  • Pathway Elective

    Choose one from the listed courses below.

    3 Credits

  • Capstone Project

    6 Credits

Total Credits 40 Credits 

Creative Electives List

  • Music and Sound Design

  • Compositing

  • Shaders, Materials and Lighting

  • Lighting

  • Rigging I

  • Rigging II

  • Visual Effects I

  • Visual Effects II

  • Game Engine I

  • Pipelines, Performance and Optimization

  • VEX Coding

  • Procedural Terrain

  • Procedural Materials

  • Procedural Art and Simulations II

  • Destruction Simulation

Pathway Electives List

  • Creative Leadership & Entrepreneurship

  • Pedagogy for Digital Media

  • Production Management

  • Production Tools Pipeline

Open Electives List

  • Creative Leadership & Entrepreneurship 

  • Pedagogy for Digital Media

  • Production Management

  • Music and Sound Design

  • Compositing

  • Shaders, Materials and Lighting

  • Lighting

  • Rigging I

  • Rigging II

  • Visual Effects I

  • Visual Effects II

  • Game Engine I

  • Production Tools Pipeline

  • Pipelines, Performance and Optimization

  • VEX Coding

  • Procedural Terrain

  • Procedural Materials

  • Procedural Art and Simulations II

  • Destruction Simulation

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