To graduate with the Master of Arts in Creative Technology, students must successfully complete a minimum of 40 semester credits with a cumulative GPA of 3.0 or higher. The program usually spans 3 trimesters of 14 weeks each within a total of one academic year.
| Trimester | Module Code | Module Title | Credits |
|---|---|---|---|
| Trimester 1 | DT 5001 | Art Skills Session I | 1 |
| DT 5300 | Digital Production Pipelines | 3 | |
| DT 5600 | Scripting for Animation Production | 3 | |
| DT 5710 | Procedural Art and Simulation I | 3 | |
| DT 5810 | Emerging Technologies Project | 4 | |
| Sub-Total Trimester 1 | 14 | ||
| Trimester 2 | DT 5002 | Art Skills Session II | 1 |
| DT 5012 | Survey of Media and Art | 3 | |
| DT 5602 | Creative Elective: Game Engine I | 3 | |
| DT 5620 | Open Elective: Production Tools Pipeline | 3 | |
| DT 5811 | Studio Project I | 3 | |
| Sub-Total Trimester 2 | 13 | ||
| Trimester 3 | DT 5003 | Art Skills Session III | 1 |
| DT 5712 | Creative Elective: Procedural Art and Simulations II | 3 | |
| GEN 5001 | Pathway Elective: Creative Leadership & Entrepreneurship | 3 | |
| DT 5812 | Capstone Project | 6 | |
| Sub-Total Trimester 3 | 13 | ||
| Total for 3 Trimesters | 40 | ||
Creative Electives List
DT 5040
Music and Sound Design
DT 5500
Visual Effects I
DT 5200
Shaders, Materials and Lighting
DT 5711
Procedural Materials
DT 5621
Pipelines, Performance and Optimization
DT 5631
VEX Coding
DT 5602
Game Engine I
DT 5713
Destruction Simulation
DT 5712
Procedural Art and Simulations II
DT 5501
Visual Effects II
DT 5400
Rigging I
DT 5401
Rigging II
DT 5700
Procedural Terrain
DT 5100
Compositing
DT 5201
Lighting
Pathway Electives List
GEN 5010
Pedagogy for Digital Media
GEN 5001
Creative Leadership & Entrepreneurship
GEN 5020
Production Management
DT 5620
Production Tools Pipeline
Open Electives List
DT 5040
Music and Sound Design
DT 5500
Visual Effects I
DT 5200
Shaders, Materials and Lighting
DT 5711
Procedural Materials
DT 5621
Pipelines, Performance and Optimization
DT 5631
VEX Coding
DT 5602
Game Engine I
DT 5713
Destruction Simulation
DT 5712
Procedural Art and Simulations II
DT 5501
Visual Effects II
DT 5400
Rigging I
DT 5401
Rigging II
DT 5700
Procedural Terrain
DT 5100
Compositing
DT 5201
Lighting
GEN 5010
Pedagogy for Digital Media
GEN 5001
Creative Leadership & Entrepreneurship
GEN 5020
Production Management
DT 5620
Production Tools Pipeline