To graduate with the Master of Arts in Creative Technology, students must successfully complete a minimum of 40 semester credits with a cumulative GPA of 3.0 or higher. The program usually spans 3 trimesters of 14 weeks each within a total of one academic year.
| Trimester | Module Code | Module Title | Credits |
|---|---|---|---|
| Trimester 1 | DT 5001 | Art Skills Session I | 1 |
| DT 5300 | Digital Production Pipelines | 3 | |
| DT 5600 | Scripting for Animation Production | 3 | |
| DT 5710 | Procedural Art and Simulation I | 3 | |
| DT 5810 | Emerging Technologies Project | 4 | |
| Sub-Total Trimester 1 | 14 | ||
| Trimester 2 | DT 5002 | Art Skills Session II | 1 |
| DT 5012 | Survey of Media and Art | 3 | |
| DT 5602 | Creative Elective: Game Engine I | 3 | |
| DT 5620 | Open Elective: Production Tools Pipeline | 3 | |
| DT 5811 | Studio Project I | 3 | |
| Sub-Total Trimester 2 | 13 | ||
| Trimester 3 | DT 5003 | Art Skills Session III | 1 |
| DT 5712 | Creative Elective: Procedural Art and Simulations II | 3 | |
| GEN 5001 | Pathway Elective: Creative Leadership & Entrepreneurship | 3 | |
| DT 5812 | Capstone Project | 6 | |
| Sub-Total Trimester 3 | 13 | ||
| Total credits | 40 | ||
Creative Electives List
DT 5040
Music and Sound Design
DT 5100
Compositing
DT 5200
Shaders, Materials and Lighting
DT 5201
Lighting
DT 5400
Rigging I
DT 5401
Rigging II
DT 5500
Visual Effects I
DT 5501
Visual Effects II
DT 5602
Game Engine I
DT 5621
Pipelines, Performance and Optimization
DT 5631
VEX Coding
DT 5700
Procedural Terrain
DT 5711
Procedural Materials
DT 5712
Procedural Art and Simulations II
DT 5713
Destruction Simulation
Pathway Electives List
GEN 5001
Creative Leadership & Entrepreneurship
GEN 5010
Pedagogy for Digital Media
GEN 5020
Production Management
DT 5620
Production Tools Pipeline
Open Electives List
GEN 5001
Creative Leadership & Entrepreneurship
GEN 5010
Pedagogy for Digital Media
GEN 5020
Production Management
DT 5040
Music and Sound Design
DT 5100
Compositing
DT 5200
Shaders, Materials and Lighting
DT 5201
Lighting
DT 5400
Rigging I
DT 5401
Rigging II
DT 5500
Visual Effects I
DT 5501
Visual Effects II
DT 5602
Game Engine I
DT 5620
Production Tools Pipeline
DT 5621
Pipelines, Performance and Optimization
DT 5631
VEX Coding
DT 5700
Procedural Terrain
DT 5711
Procedural Materials
DT 5712
Procedural Art and Simulations II
DT 5713
Destruction Simulation