To graduate with a BA in Digital Entertainment and Creative Technology, students must successfully complete a minimum of 123 semester credits with a cumulative GPA of 2.0 or higher. The program usually spans 8 trimesters of 14 weeks each within a total of three academic years.
Animation and Rigging Track
3D Digital Arts
3 Credits
Cinematography
3 Credits
Visual Communication
3 Credits
Color and Composition
3 Credits
English Studies I or Storytelling
3 Credits
Track Survey I
3 Credits
Art Skills Session I
1 Credit
Visual Narratives
3 Credits
Survey of Media and Art
3 Credits
Fundamentals of Music & Sound Design
3 Credits
Track Survey II
3 Credits
Emerging Technologies Project
4 Credits
Art Skills Session II
1 Credit
English Studies II or Script Story
3 Credits
Animation I
3 Credits
Storyboarding
3 Credits
Solo Project
4 Credits
Art Skills Session III
1 Credit
Professional Communication
3 Credits
Scripting
3 Credits
Animation II
3 Credits
Rigging I
3 Credits
Team Project I
4 Credits
Art Skills Session IV
1 Credit
Cross Cultural Studies
3 Credits
Animation III
3 Credits
Rigging II
3 Credits
Team Project II
4 Credits
Art Skills Session V
1 Credit
Introduction to Psychology
3 Credits
Animation IV
3 Credits
Compositing
3 Credits
Capstone Project I
4 Credits
Portfolio, Career Preparation & Ethics
2 Credits
Introduction to Applied Math & Physics
3 Credits
Creature Animation
3 Credits
Game Engine I
3 Credits
Capstone Project II or Internship
4 Credits
Art Skills Session VI
1 Credit
Business Studies
3 Credits
Animation Portfolio
3 Credits
Rigging III
3 Credits
Capstone Project III or Internship
4 Credits
Total Credits 123 Credits
Character and Environment Track
3D Digital Arts
3 Credits
Cinematography
3 Credits
Visual Communication
3 Credits
Color and Composition
3 Credits
English Studies I or Storytelling
3 Credits
Track Survey I
3 Credits
Art Skills Session I
1 Credit
Visual Narratives
3 Credits
Survey of Media and Art
3 Credits
Fundamentals of Music & Sound Design
3 Credits
Track Survey II
3 Credits
Emerging Technologies Project
4 Credits
Art Skills Session II
1 Credit
English Studies II or Script Story
3 Credits
Character Design I
3 Credits
World Design I
3 Credits
Digital Painting
4 Credits
Solo Project
4 Credits
Art Skills Session III
1 Credit
Professional Communication
3 Credits
3D Character Creation I
3 Credits
3D World Creation
3 Credits
Team Project I
4 Credits
Art Skills Session IV
1 Credit
Cross Cultural Studies
3 Credits
Shaders, Materials and Lighting
3 Credits
3D World Creation II
3 Credits
Team Project II
4 Credits
Art Skills Session V
1 Credit
Introduction to Psychology
3 Credits
3D Character Creation II
3 Credits
Procedural Terrain
3 Credits
Capstone Project I
4 Credits
Portfolio, Career Preparation & Ethics
2 Credits
Introduction to Applied Math & Physics
3 Credits
3D Costume Design and Construction
3 Credits
Game Engine I
3 Credits
Capstone Project II
4 Credits
Art Skills Session VI
1 Credit
Business Studies
3 Credits
Procedural Materials
3 Credits
Hair and Cloth Simulation
3 Credits
Capstone Project III
4 Credits
Total Credits 123 Credits
Technical Art Track
3D Digital Arts
3 Credits
Cinematography
3 Credits
Visual Communication
3 Credits
Color and Composition
3 Credits
English Studies I or Storytelling
3 Credits
Track Survey I
3 Credits
Art Skills Session I
1 Credit
Visual Narratives
3 Credits
Survey of Media and Art
3 Credits
Fundamentals of Music & Sound Design
3 Credits
Track Survey II
3 Credits
Emerging Technologies Project
4 Credits
Art Skills Session II
1 Credit
English Studies II or Script Story
3 Credits
Shaders, Materials and Lighting
3 Credits
Scripting
3 Credits
Visual Effects I
4 Credits
Solo Project
4 Credits
Art Skills Session III
1 Credit
Professional Communication
3 Credits
Procedural Materials
3 Credits
Procedural Art and Simulation
3 Credits
Team Project I
4 Credits
Art Skills Session IV
1 Credit
Cross Cultural Studies
3 Credits
Production Tools Development
3 Credits
Pipelines, Performance, and Optimization
3 Credits
Team Project II
4 Credits
Art Skills Session V
1 Credit
Introduction to Psychology
3 Credits
AI Tools Survey
3 Credits
Procedural Art Simulation II
3 Credits
Capstone Project I
4 Credits
Portfolio, Career Preparation & Ethics
2 Credits
Introduction to Applied Math & Physics
3 Credits
Visual Effects II
3 Credits
Game Engine I
3 Credits
Capstone Project II
4 Credits
Art Skills Session VI
1 Credit
Business Studies
3 Credits
VEX Coding
3 Credits
Destruction Simulation
3 Credits
Capstone Project III
4 Credits
Total Credits 123 Credits
Specialized Electives, Creative Electives and Open Electives
The list below contains all elective courses available to students. Students are able to take any elective on the list that fulfils their creative electives requirement so long as they’ve met the course prerequisite.
Digital Painting
Character Design I
World Design I
Storyboarding
Shaders, Materials, and Lighting
3D Character Creation I
3D Character Creation II
3D World Creation I
3D World Creation II
Animation I
Animation II
Animation III
Rigging I
Rigging II
Visual Effects I
Scripting
Production Tools Development
Pipelines, Performance & Optimization
Procedural Art & Simulation
Compositing
3D Costume Design and Construction
Animation IV
Rigging III
Game Engine I
VEX Coding
AI Tools Survey
Lighting
Creature Animation
Animation Portfolio
Procedural Art & Simulation II
Visual Effects II
Hair and Cloth Simulation
Procedural Terrain
Procedural Materials
Destruction Simulation
