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To graduate with a BA in Digital Entertainment and Creative Technology, students must successfully complete a minimum of 123 semester credits with a cumulative GPA of 2.0 or higher. The program usually spans 8 trimesters of 14 weeks each within a total of three academic years.

Animation and Rigging Track

  • 3D Digital Arts

    3 Credits

  • Cinematography

    3 Credits

  • Visual Communication

    3 Credits

  • Color and Composition

    3 Credits

  • English Studies I or Storytelling

    3 Credits

  • Track Survey I

    3 Credits

  • Art Skills Session I

    1 Credit

  • Visual Narratives

    3 Credits

  • Survey of Media and Art

    3 Credits

  • Fundamentals of Music & Sound Design

    3 Credits

  • Track Survey II

    3 Credits

  • Emerging Technologies Project

    4 Credits

  • Art Skills Session II

    1 Credit

  • English Studies II or Script Story

    3 Credits

  • Animation I

    3 Credits

  • Storyboarding

    3 Credits

  • Solo Project

    4 Credits

  • Art Skills Session III

    1 Credit

  • Professional Communication

    3 Credits

  • Scripting

    3 Credits

  • Animation II

    3 Credits

  • Rigging I

    3 Credits

  • Team Project I

    4 Credits

  • Art Skills Session IV

    1 Credit

  • Cross Cultural Studies

    3 Credits

  • Animation III

    3 Credits

  • Rigging II

    3 Credits

  • Team Project II

    4 Credits

  • Art Skills Session V

    1 Credit

  • Introduction to Psychology

    3 Credits

  • Animation IV

    3 Credits

  • Compositing

    3 Credits

  • Capstone Project I

    4 Credits

  • Portfolio, Career Preparation & Ethics

    2 Credits

  • Introduction to Applied Math & Physics

    3 Credits

  • Creature Animation

    3 Credits

  • Game Engine I

    3 Credits

  • Capstone Project II or Internship

    4 Credits

  • Art Skills Session VI

    1 Credit

  • Business Studies

    3 Credits

  • Animation Portfolio

    3 Credits

  • Rigging III

    3 Credits

  • Capstone Project III or Internship

    4 Credits

Total Credits 123 Credits

Character and Environment Track

  • 3D Digital Arts

    3 Credits

  • Cinematography

    3 Credits

  • Visual Communication

    3 Credits

  • Color and Composition

    3 Credits

  • English Studies I or Storytelling

    3 Credits

  • Track Survey I

    3 Credits

  • Art Skills Session I

    1 Credit

  • Visual Narratives

    3 Credits

  • Survey of Media and Art

    3 Credits

  • Fundamentals of Music & Sound Design

    3 Credits

  • Track Survey II

    3 Credits

  • Emerging Technologies Project

    4 Credits

  • Art Skills Session II

    1 Credit

  • English Studies II or Script Story

    3 Credits

  • Character Design I

    3 Credits

  • World Design I

    3 Credits

  • Digital Painting

    4 Credits

  • Solo Project

    4 Credits

  • Art Skills Session III

    1 Credit

  • Professional Communication

    3 Credits

  • 3D Character Creation I

    3 Credits

  • 3D World Creation

    3 Credits

  • Team Project I

    4 Credits

  • Art Skills Session IV

    1 Credit

  • Cross Cultural Studies

    3 Credits

  • Shaders, Materials and Lighting

    3 Credits

  • 3D World Creation II

    3 Credits

  • Team Project II

    4 Credits

  • Art Skills Session V

    1 Credit

  • Introduction to Psychology

    3 Credits

  • 3D Character Creation II

    3 Credits

  • Procedural Terrain

    3 Credits

  • Capstone Project I

    4 Credits

  • Portfolio, Career Preparation & Ethics

    2 Credits

  • Introduction to Applied Math & Physics

    3 Credits

  • 3D Costume Design and Construction

    3 Credits

  • Game Engine I

    3 Credits

  • Capstone Project II

    4 Credits

  • Art Skills Session VI

    1 Credit

  • Business Studies

    3 Credits

  • Procedural Materials

    3 Credits

  • Hair and Cloth Simulation

    3 Credits

  • Capstone Project III

    4 Credits

Total Credits 123 Credits

Technical Art Track

  • 3D Digital Arts

    3 Credits

  • Cinematography

    3 Credits

  • Visual Communication

    3 Credits

  • Color and Composition

    3 Credits

  • English Studies I or Storytelling

    3 Credits

  • Track Survey I

    3 Credits

  • Art Skills Session I

    1 Credit

  • Visual Narratives

    3 Credits

  • Survey of Media and Art

    3 Credits

  • Fundamentals of Music & Sound Design

    3 Credits

  • Track Survey II

    3 Credits

  • Emerging Technologies Project

    4 Credits

  • Art Skills Session II

    1 Credit

  • English Studies II or Script Story

    3 Credits

  • Shaders, Materials and Lighting

    3 Credits

  • Scripting

    3 Credits

  • Visual Effects I

    4 Credits

  • Solo Project

    4 Credits

  • Art Skills Session III

    1 Credit

  • Professional Communication

    3 Credits

  • Procedural Materials

    3 Credits

  • Procedural Art and Simulation

    3 Credits

  • Team Project I

    4 Credits

  • Art Skills Session IV

    1 Credit

  • Cross Cultural Studies

    3 Credits

  • Production Tools Development

    3 Credits

  • Pipelines, Performance, and Optimization

    3 Credits

  • Team Project II

    4 Credits

  • Art Skills Session V

    1 Credit

  • Introduction to Psychology

    3 Credits

  • AI Tools Survey

    3 Credits

  • Procedural Art Simulation II

    3 Credits

  • Capstone Project I

    4 Credits

  • Portfolio, Career Preparation & Ethics

    2 Credits

  • Introduction to Applied Math & Physics

    3 Credits

  • Visual Effects II

    3 Credits

  • Game Engine I

    3 Credits

  • Capstone Project II

    4 Credits

  • Art Skills Session VI

    1 Credit

  • Business Studies

    3 Credits

  • VEX Coding

    3 Credits

  • Destruction Simulation

    3 Credits

  • Capstone Project III

    4 Credits

Total Credits 123 Credits

Specialized Electives, Creative Electives and Open Electives

The list below contains all elective courses available to students. Students are able to take any elective on the list that fulfils their creative electives requirement so long as they’ve met the course prerequisite.

  • Digital Painting

  • Character Design I

  • World Design I

  • Storyboarding

  • Shaders, Materials, and Lighting

  • 3D Character Creation I

  • 3D Character Creation II

  • 3D World Creation I

  • 3D World Creation II

  • Animation I

  • Animation II

  • Animation III

  • Rigging I

  • Rigging II

  • Visual Effects I

  • Scripting

  • Production Tools Development

  • Pipelines, Performance & Optimization

  • Procedural Art & Simulation

  • Compositing

  • 3D Costume Design and Construction

  • Animation IV

  • Rigging III

  • Game Engine I

  • VEX Coding

  • AI Tools Survey

  • Lighting

  • Creature Animation

  • Animation Portfolio

  • Procedural Art & Simulation II

  • Visual Effects II

  • Hair and Cloth Simulation

  • Procedural Terrain

  • Procedural Materials

  • Destruction Simulation

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